Tool

CS2 Buy & Economy Planner

Build by combat value: pick primary/secondary, armor, nades and defuse kit for live combat stats (DPS/TTK/head damage), kill-economy break-even and team budget. Eco/force/anti-eco/full presets and share links included.

Economy Presets
Loadout
A
U
Armor
Grenades
Flash
0
Smoke
0
HE
0
Molotov
0
Combat Stats
Primary TTK
0ms
DPS
360
Head Damage
144
Secondary TTK
0ms

TTK shown is the ideal unarmored headshot value; for armor & distance precision, use the TTK calculator.

EconomyForce
Total Cost$2900
Kill Economy (3+1 kills)+$1200
Kills to Break Even10
$300 per kill — break even in 10 kills. Combat value over skin value.
Estimated primary kills3
05
Share Loadout
This URL encodes your whole loadout (including ability budget) — anyone who opens it sees the same setup.
Buy Phases

Four Round Types: Pistol · Eco · Force · Full Buy

Phase Budget Key Rules
Pistol round $800 Free default pistol; $800 bank. Add armor or a pistol and utility only.
Eco round ≤$1,900 Team around $1,000: save so next round full-buys. Pistols or a MAC-10 tier; survival first.
Force buy $2,500–3,500 $2,500–3,500: Galil/FAMAS + kevlar, MP7/MP9, or a Deagle gamble. A win snowballs instantly.
Full buy $4,300+ AK-47/M4 + full armor + helmet + utility ≈ $4,700–5,100; CTs also keep $400 for the defuse kit.

Team economy reference: a round win adds $3,250 for the five-player team, loss bonus escalates $1,400→$3,400, planting adds $300. Current CS2 numbers.

How to Use

Decide This Round's Buy in Three Steps

01
Pick a preset

Tap Eco / Force / Anti-eco / Full to load a pro-standard buy.

02
Tune the slots

Swap weapons, armor tier, nade counts and defuse kit — totals, break-even and combat stats update live.

03
Sync the squad

Copy the share link into the team chat — five players buying in sync win gunfights.

Key Buy Weapons

Their weapon pages carry exact break-even math

Keep Exploring
FAQ

CS2 Buy & Economy FAQ