Tool
CS2 Buy & Economy Planner
Build by combat value: pick primary/secondary, armor, nades and defuse kit for live combat stats (DPS/TTK/head damage), kill-economy break-even and team budget. Eco/force/anti-eco/full presets and share links included.
Economy Presets
Loadout
Primary
View AK-47 details →A
Secondary
View USP-S details →U
Armor
Grenades
Flash
0
Smoke
0
HE
0
Molotov
0
Combat Stats
Primary TTK
0ms
DPS
360
Head Damage
144
Secondary TTK
0ms
TTK shown is the ideal unarmored headshot value; for armor & distance precision, use the TTK calculator.
EconomyForce
Total Cost$2900
Kill Economy (3+1 kills)+$1200
Kills to Break Even10
$300 per kill — break even in 10 kills. Combat value over skin value.
Estimated primary kills3
05
Share Loadout
This URL encodes your whole loadout (including ability budget) — anyone who opens it sees the same setup.
Buy Phases
Four Round Types: Pistol · Eco · Force · Full Buy
| Phase | Budget | Key Rules |
|---|---|---|
| Pistol round | $800 | Free default pistol; $800 bank. Add armor or a pistol and utility only. |
| Eco round | ≤$1,900 | Team around $1,000: save so next round full-buys. Pistols or a MAC-10 tier; survival first. |
| Force buy | $2,500–3,500 | $2,500–3,500: Galil/FAMAS + kevlar, MP7/MP9, or a Deagle gamble. A win snowballs instantly. |
| Full buy | $4,300+ | AK-47/M4 + full armor + helmet + utility ≈ $4,700–5,100; CTs also keep $400 for the defuse kit. |
Team economy reference: a round win adds $3,250 for the five-player team, loss bonus escalates $1,400→$3,400, planting adds $300. Current CS2 numbers.
How to Use
Decide This Round's Buy in Three Steps
01
Pick a preset
Tap Eco / Force / Anti-eco / Full to load a pro-standard buy.
02
Tune the slots
Swap weapons, armor tier, nade counts and defuse kit — totals, break-even and combat stats update live.
03
Sync the squad
Copy the share link into the team chat — five players buying in sync win gunfights.
Key Buy Weapons
Their weapon pages carry exact break-even math
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FAQ