All CS2 Maps
Browse every CS2 map with callouts, sites and strategy. Open any map for an interactive callout map.
The classic three-lane map (A Apps / Mid / B Apartments); whoever controls Mid decides the round. Window smoke plus a one-way Jungle smoke is the standard mid takeover, a ~1:20 Connector rotate paired with Apps pressure wins A splits, and A executes ride Ramp flashes behind Palace.
Banana (B) is the classic attack axis — the utility chain of molly-smoke-molly-smoke (~30s) decides the map; push A behind Arch/Apartments executes, with many mid-range duels. T sides win on patient 0:55 post-plants, not 1:30 rushes.
The most straightforward rifle map, with three attack axes (A Long / B Tunnels / Mid Doors) at a very fast tempo. T Spawn spam with a Long-corner smoke and pop flashes decides A, or double Xbox/Doors smokes control Mid to lower-tunnel B splits.
A vertical three-level map (Underground / A / B Outside); the B elevator rush is a classic. Outside needs three smokes before you even step in, standard A is Silo/Ramp smokes + 3 smokes + 2 flashes, and a loud Outside fake through Secret/Vents flips B.
Jungle-ruins map with dense crossfires: grab Top Mid and the Donut smoke opens A from two sides via Elbow/Temple; failing mid, fake A and hit B through Cave. Every route has an escape, so committed executes beat solo peeks.
T-sided by design (the only clearly T-favored active map): pressure Bridge/Top Mid to split CT forces, then convert into A split or the mandatory two-way B hit (Ruins + E Box together). The Canal’s splash sounds sell fakes.
Three-lane industrial map with one decision axis: win Mid/Garage, then split B via Vents/Checkers or hit A with Main + Squeaky. The 2026 remake promotes community names to official signs, and the Aug patch removed the Outside A boost, shifting balance slightly CT.