Patch Notes

Browse all 8 archived CS2 updates in reverse order: weapon, map and system changes with before/after value diffs and links to affected content.

LATEST HIGHLIGHT

v1.41.7.7 — Custom HUD layout (custom_hud_layout), scriptable player cameras (cs_player_camera), bomb script events, and the wall-strafe speed exploit fixed.

Released 2026-08-24. We've archived 8 updates, each with before/after value diffs and links to affected weapon/map pages.

View v1.41.7.7 details →
// Cadence

Valve has no fixed schedule: majors carry map-pool/system changes, weapon balance lands in between.

// Coverage

Covers weapon stats, map pool & callouts, economy/system settings and misc, with buff/nerf value highlighting.

// How to read

Green = buff, red = nerf; click any changed item to jump to its weapon/map page.

8 / 8
v1.41.7.72026-08-24LATEST
Custom HUD layout (custom_hud_layout), scriptable player cameras (cs_player_camera), bomb script events, and the wall-strafe speed exploit fixed.
System3 changesDetails →
2026-07-092026-07-09
Premier Season 5: remade Cache enters Active Duty replacing Overpass; the C4 explosion is rebuilt — per-map baked damage, expanding shockwave that clears smokes and extinguishes molotovs.
MapsSystemMisc6 changesDetails →
2026-04-292026-04-29
Cache joins Competitive/Casual/Deathmatch/Retakes queues and gets a major remake (bigger bomb radius, lowered B-Main doorway, redone A E-box); Animgraph 2 rebuilds third-person animation; camera recoil shake tuned back toward CS:GO feel.
MapsSystem4 changesDetails →
v1.41.4.12026-03-18
The year’s biggest weapon change: reloading now discards the remaining mag instead of stitching bullets, ammo UI shows magazine-by-magazine counts, and every gun’s reserve pool was re-signed (Galil +50, SSG 08 −70, AWP −20...). First five rounds gain an official in-game map guide.
SystemWeaponsMisc16 changesDetails →
v1.41.3.22026-01-22
Season 4: Anubis replaces Train in Active Duty (Bridge/E-box/A-site reworked); MP7 and MP5-SD drop $100 with light damage/falloff buffs, Bizon −$100; jump/landing physics reworked (no stamina, subtick landing, bhop window).
WeaponsMapsSystem8 changesDetails →
v1.41.1.62025-10-23
Retakes ships as an official queue (Defusal Group Alpha/Delta, 4-stack limit) with loadout retune (10-30); trade-up contracts can now produce knives and gloves (5× Covert → knife/glove; StatTrak chain included).
SystemMisc3 changesDetails →
v1.41.1.32025-10-15
Engine refresh rewrites bullet penetration (lower CPU) and overhauls defusing — you must holster your weapon, scoping is locked out, and a 150ms fire delay follows the action; C4 no longer detonates after the round ends.
System3 changesDetails →
v1.41.0.72025-09-25
The Genesis drop era starts: a 17-item community collection via the new Uplink Terminal, cs_script JavaScript map scripting (sample script_zoo), per-grenade pin-pull sounds, spectator loadout viewing — and build-level scripting APIs expand (OnPlayerKill/OnBombPlant hooks).
SystemMisc3 changesDetails →
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