Patch Notes
CS2 Patch 1.41.4.1
2026-03-18
The year’s biggest weapon change: reloading now discards the remaining mag instead of stitching bullets, ammo UI shows magazine-by-magazine counts, and every gun’s reserve pool was re-signed (Galil +50, SSG 08 −70, AWP −20...). First five rounds gain an official in-game map guide.
Weapons ×14 System ×1 Misc ×1
Reload Mechanics
Reload Mechanics
| Item | Before | After | Note |
|---|---|---|---|
| Reload | stitch bullets into mag | discard mag, fresh full mag | Partial magazines are now lost on tactical reload — empty-or-commit reload discipline. |
Weapon Changes
Weapon Changes
| Item | Before | After | Note |
|---|---|---|---|
| galil-ar | — | Δ +50 reserve | Reserve pool raised the most of any gun (absolute totals per items_game). |
| m4a4 | — | Δ +30 reserve | The workhorse gains sustain. |
| p250 | — | Δ +13 reserve | |
| cz75-auto | — | Δ +12 reserve | |
| famas | — | Δ +10 reserve | |
| pp-bizon | — | Δ +8 reserve | Even the drum gets more. |
| ssg-08 | — | Δ −70 reserve | The hardest-hit gun: scouted-sniper spam economy changes. |
| glock-18 | — | Δ −60 reserve | Shared cut with dualies/FN57/MP9. |
| mp9 | — | Δ −60 reserve | |
| five-seven | — | Δ −60 reserve | |
| awp | — | Δ −20 reserve | Community tests report ~15 total rounds after the rework (secondhand figure). |
| m4a1-s | — | Δ −20 reserve | Paired with the -60 pistol cuts, CT eco math shifts. |
| deagle | — | Δ −14 reserve | |
| mag-7 | — | Δ −17 reserve |
Coaching Tools
Coaching Tools
| Item | Before | After | Note |
|---|---|---|---|
| Map Guide | n/a | first 5 rounds, ≤30 nodes | Official annotated overview available in Competitive & Retakes warmup rounds. |
Affected Content
Weapons & Maps touched
Sources
Diffs cross-checked against public mirrors of the official changelog; undisclosed absolutes are shown as net Δ changes.
FAQ