Patch Notes

CS2 Patch 1.41.4.1

2026-03-18

The year’s biggest weapon change: reloading now discards the remaining mag instead of stitching bullets, ammo UI shows magazine-by-magazine counts, and every gun’s reserve pool was re-signed (Galil +50, SSG 08 −70, AWP −20...). First five rounds gain an official in-game map guide.

Weapons ×14 System ×1 Misc ×1
Reload Mechanics

Reload Mechanics

Item Before After Note
Reload stitch bullets into mag discard mag, fresh full mag Partial magazines are now lost on tactical reload — empty-or-commit reload discipline.
Weapon Changes

Weapon Changes

Item Before After Note
galil-ar Δ +50 reserve Reserve pool raised the most of any gun (absolute totals per items_game).
m4a4 Δ +30 reserve The workhorse gains sustain.
p250 Δ +13 reserve
cz75-auto Δ +12 reserve
famas Δ +10 reserve
pp-bizon Δ +8 reserve Even the drum gets more.
ssg-08 Δ −70 reserve The hardest-hit gun: scouted-sniper spam economy changes.
glock-18 Δ −60 reserve Shared cut with dualies/FN57/MP9.
mp9 Δ −60 reserve
five-seven Δ −60 reserve
awp Δ −20 reserve Community tests report ~15 total rounds after the rework (secondhand figure).
m4a1-s Δ −20 reserve Paired with the -60 pistol cuts, CT eco math shifts.
deagle Δ −14 reserve
mag-7 Δ −17 reserve
Coaching Tools

Coaching Tools

Item Before After Note
Map Guide n/a first 5 rounds, ≤30 nodes Official annotated overview available in Competitive & Retakes warmup rounds.
Sources

Diffs cross-checked against public mirrors of the official changelog; undisclosed absolutes are shown as net Δ changes.

FAQ

CS2 Patch 1.41.4.1 FAQ