MAG-7
The MAG-7 is the CT anti-rush shotgun — a slug-hitting blast that punishes rushes at close range with ruthless efficiency.
Armor Penetration Bar
Higher armor pen means more effective damage against full armor. At 50%, the MAG-7 keeps 50% damage against kevlar; headshots hit ×2, and legs ignore armor.
Damage by Range (H/B/S/L)
| Range | Head | Body | Stomach | Leg |
|---|---|---|---|---|
| 8m–14m | 240 | 30 | 38 | 23 |
| 14m+ | 120 | 15 | 19 | 11 |
Note: head/stomach values are pre-armor baselines; legs ignore armor.
TTK Calculator
Drag distance, pick a hit part (head/body/stomach/leg) and armor tier for live results: damage = base × hit multiplier × RangeMod^(distance/500) × armor pen.
Body TTK vs Same Category (no armor)
No-armor body TTK at each weapon's default engagement range with falloff applied: (shots−1) × 60000 ÷ RPM; lower is faster. Use the panel above for headshot/armor combos.
Damage & Feel at a Glance
Bars scale to 200 (roughly the AWP chest hit).
MAG-7 moves at 225 u/s with a 3.5s reload, 5/10 recoil and 9/10 run inaccuracy. CT close-range shotgun, anti-rush.
MAG-7 + Best Maps
Weapon Guide
The MAG-7 is the CT anti-rush shotgun — a slug-hitting blast that punishes rushes at close range with ruthless efficiency.
When to Buy
Spend mid-tier money for fighting power, betting on high-value weapons to upset.
Recoil & Accuracy
The MAG-7 rates 5/10 for recoil and 9/10 for run inaccuracy. It is CT close-range shotgun, anti-rush. Practice your spray control in aim training.
CT shotgun for plant-site clears
See the full CS2 weapon meta board →Compare with Other Shotguns
| Weapon | Price | DMG | AP% | HS× | RPM | Tier |
|---|---|---|---|---|---|---|
| Nova | $1050 | 26 | 50% | 2× | 68 | B |
| Sawed-Off | $1100 | 32 | 50% | 2× | 71 | C |
| MAG-7 | $1300 | 30 | 50% | 2× | 71 | A |
| XM1014 | $2000 | 20 | 50% | 2× | 171 | B |
The highlighted row is the MAG-7 you are viewing, so you can compare damage, armor pen and price side by side.