Weapon Category Data v2026.09
All CS2 Pistols
All 10 pistols in CS2 in one place — price, RPM, magazine and per-distance damage, plus same-category body-TTK comparisons and buy advice.
Tier
10 / 10 weapons
BTGlock-18
Pistols · DMG 30 · AP 47.5%
$200HS 4× · 400 RPM
BCTP2000
Pistols · DMG 35 · AP 50.5%
$200HS 4× · 360 RPM
ACTUSP-S
Pistols · DMG 35 · AP 50.5%
$200HS 4× · 352 RPM
CBothDual Berettas
Pistols · DMG 38 · AP 57%
$300HS 3× · 500 RPM
BBothP250
Pistols · DMG 38 · AP 64%
$300HS 4× · 400 RPM
BBothCZ75-Auto
Pistols · DMG 31 · AP 77.5%
$500HS 3× · 400 RPM
ACTFive-SeveN
Pistols · DMG 32 · AP 91.5%
$500HS 4× · 400 RPM
ATTec-9
Pistols · DMG 33 · AP 90.5%
$500HS 4× · 500 RPM
CBothR8 Revolver
Pistols · DMG 86 · AP 93%
$600HS 5× · 120 RPM
ABothDesert Eagle
Pistols · DMG 63 · AP 93%
$700HS 5× · 267 RPM
TTK Comparison
Body TTK — Pistols (no armor)
No-armor body TTK = (shots-to-kill − 1) × 60000 ÷ RPM at each weapon's default range. Lower is faster. For headshot/armor math use the weapon pages.
Buy Advice
How to choose pistols in CS2
Pistols decide pistol rounds and clutches: USP-S/P2000 and the Glock are the defaults, the Deagle one-taps heads within half armor on force-buys, and the FN57/Tec-9 shred unarmored eco. Check enemy armor before you buy.
FAQ