Nuke
A vertical three-level map (Underground / A / B Outside); the B elevator rush is a classic. Outside needs three smokes before you even step in, standard A is Silo/Ramp smokes + 3 smokes + 2 flashes, and a loud Outside fake through Secret/Vents flips B.
A vertical three-level map (Underground / A / B Outside); the B elevator rush is a classic. Outside needs three smokes before you even step in, standard A is Silo/Ramp smokes + 3 smokes + 2 flashes, and a loud Outside fake through Secret/Vents flips B.
Hold angles from above and flank through the lower levels; defense enjoys a huge high-ground advantage. Default 2-2-1 (Heaven/Outside/Site), take an Outside duel then bail, and never rotate Pass while Vent and Outside are both loud — keep the B vent-drop molly.
Key Tactics on Nuke
Three Outside smokes, a Silo smoke and Ramp smoke open the A execute; otherwise fake loud Outside and slam Secret/Vents into B. Hearing MP9/Tec-9 usually predicts the B hit.
The B elevator rush still wins rounds on low elo; at higher levels, use it as a decoy — CTs hear it instantly, so trade the noise for a Secret take.
CT forces love pre-firing Vents, so T ecos rush Outside smokeless to catch passive CTs, and hoard smokes. CT forces win here with utility and one rifle, not five guns.
Sample: 852 rounds (ConsolePCGaming) / 1,349 (csdb) · source ConsolePCGaming / csdb.gg
The most CT-sided map in CS2 pro play — the biggest CT edge of the 12-map sample.
Nuke Classic Lineups
- From
- Doorway to Outside, right shoulder on the frame
- Method
- Standing
- Lands
- Center of Outside
- From
- Outside hugging the left wall between crate and corner
- Method
- Jumpthrow
- Lands
- Garage entrance
- From
- Lobby doorway, right shoulder to the wall
- Method
- Jumpthrow
- Lands
- Lower ramp
- From
- Rear-left corner inside Hut facing the A exit
- Method
- Jumpthrow
- Lands
- Heaven catwalk
- From
- Left of the Outside doorway from T Spawn
- Method
- Standing
- Lands
- Airburst over Outside
- From
- On the silo support beam (setpos -19.4 -1461.6 17.2)
- Method
- Standing
- Lands
- Hut rooftop (≈2s flight)
Lineups compiled from public lineup sites with sources — re-verify in-game; grenade trajectories can shift with patches.
Nuke Callout Map

Note: coordinates for community callout names (Donut, Tomb, etc.) are approximate; official area callouts (A/B sites, CT/T spawn, etc.) use exact in-game data.
Callout List
Main route into A
The noisy second A entrance
The door sound is free information
A bomb plant area
CT shack covering Outside and Ramp angles
Clear it or nade it before any Outside push
Elevated perch above B, taken off Secret or Ramp; Hell sits directly below
Nuke’s defining AWP perch
Outdoor area
Garage windows beside Outside; T smoke spot
CT-side ramp pushing up to A, past Hut
The hidden lane from Vents into B
The fake-A-to-B lifeline
Vent openings linking levels; the noise tell
B bomb plant area (lower)
CT window covering the B plant zone
Shadowed B corner from the tunnel side
Ground under Heaven; the paired lesson spot
CT spawn area