Active Duty A · Tier 2 sites Difficulty 4.5/5 Vertical structureB elevator

Nuke

A vertical three-level map (Underground / A / B Outside); the B elevator rush is a classic. Outside needs three smokes before you even step in, standard A is Silo/Ramp smokes + 3 smokes + 2 flashes, and a loud Outside fake through Secret/Vents flips B.

Data verified 2026-09-05
Nuke schematic
Attack

A vertical three-level map (Underground / A / B Outside); the B elevator rush is a classic. Outside needs three smokes before you even step in, standard A is Silo/Ramp smokes + 3 smokes + 2 flashes, and a loud Outside fake through Secret/Vents flips B.

Defense

Hold angles from above and flank through the lower levels; defense enjoys a huge high-ground advantage. Default 2-2-1 (Heaven/Outside/Site), take an Outside duel then bail, and never rotate Pass while Vent and Outside are both loud — keep the B vent-drop molly.

Map Tactics

Key Tactics on Nuke

01
Smoke Outside or don’t go

Three Outside smokes, a Silo smoke and Ramp smoke open the A execute; otherwise fake loud Outside and slam Secret/Vents into B. Hearing MP9/Tec-9 usually predicts the B hit.

02
Play the elevator one way

The B elevator rush still wins rounds on low elo; at higher levels, use it as a decoy — CTs hear it instantly, so trade the noise for a Secret take.

03
Skip Vents on T-eco

CT forces love pre-firing Vents, so T ecos rush Outside smokeless to catch passive CTs, and hoard smokes. CT forces win here with utility and one rifle, not five guns.

Pro Side Lean
CT57.4%
T47.2%

Sample: 852 rounds (ConsolePCGaming) / 1,349 (csdb) · source ConsolePCGaming / csdb.gg

The most CT-sided map in CS2 pro play — the biggest CT edge of the 12-map sample.

Meta Weapons Here

CT’s «1 AWP on Heaven + 4 rifles» beats five rifles; T answers «rifles + 3 smokes + 1 flash» — MP9/Tec-9 are the B-rush signatures.

Lineups

Nuke Classic Lineups

Smoke Outside smoke wall A
From
Doorway to Outside, right shoulder on the frame
Method
Standing
Lands
Center of Outside
Smoke Garage smoke A
From
Outside hugging the left wall between crate and corner
Method
Jumpthrow
Lands
Garage entrance
Smoke Ramp smoke from lobby B
From
Lobby doorway, right shoulder to the wall
Method
Jumpthrow
Lands
Lower ramp
Smoke Heaven smoke from hut A
From
Rear-left corner inside Hut facing the A exit
Method
Jumpthrow
Lands
Heaven catwalk
Flash Outside entry high flash A
From
Left of the Outside doorway from T Spawn
Method
Standing
Lands
Airburst over Outside
Molotov Hut roof molotov A
From
On the silo support beam (setpos -19.4 -1461.6 17.2)
Method
Standing
Lands
Hut rooftop (≈2s flight)

Lineups compiled from public lineup sites with sources — re-verify in-game; grenade trajectories can shift with patches.

Callouts

Nuke Callout Map

Nuke callout map
100%
Scroll / double-click to zoom · drag to pan
Click any marker to see its callout name and description. Green = Site A, blue = Site B, purple = Site C, red = generic. Scroll or double-click to zoom into detailed areas, then drag to pan — markers stay crisp and clickable.

Note: coordinates for community callout names (Donut, Tomb, etc.) are approximate; official area callouts (A/B sites, CT/T spawn, etc.) use exact in-game data.

All Callouts

Callout List

A Main

Main route into A

Squeaky

The noisy second A entrance

The door sound is free information

A Site

A bomb plant area

Hut

CT shack covering Outside and Ramp angles

Clear it or nade it before any Outside push

Heaven

Elevated perch above B, taken off Secret or Ramp; Hell sits directly below

Nuke’s defining AWP perch

Outside

Outdoor area

Garage

Garage windows beside Outside; T smoke spot

Ramp

CT-side ramp pushing up to A, past Hut

Secret

The hidden lane from Vents into B

The fake-A-to-B lifeline

Vents

Vent openings linking levels; the noise tell

B Site

B bomb plant area (lower)

B Window

CT window covering the B plant zone

Dark

Shadowed B corner from the tunnel side

Hell

Ground under Heaven; the paired lesson spot

CT Spawn

CT spawn area

Map Mechanics

Unique Mechanics

Vertical structureB elevator
FAQ

Nuke Map FAQ