Active Duty A · Tier 2 sites Difficulty 2.5/5 Three-lane structureMid jump peek

Mirage

The classic three-lane map (A Apps / Mid / B Apartments); whoever controls Mid decides the round. Window smoke plus a one-way Jungle smoke is the standard mid takeover, a ~1:20 Connector rotate paired with Apps pressure wins A splits, and A executes ride Ramp flashes behind Palace.

Data verified 2026-09-05
Mirage schematic
Attack

The classic three-lane map (A Apps / Mid / B Apartments); whoever controls Mid decides the round. Window smoke plus a one-way Jungle smoke is the standard mid takeover, a ~1:20 Connector rotate paired with Apps pressure wins A splits, and A executes ride Ramp flashes behind Palace.

Defense

Window and Archer give strong Mid defense; share Palace info between Jungle/Connector holders, hold Tetris/Default crossfires on A, and divide Market/Apps duties on B with a plant-zone molly. Balance your A and B setups.

Map Tactics

Key Tactics on Mirage

01
Take Mid, then choose A or B

Smoke Window, one-way Jungle, then commit to A via Ramp+Palace or rotate through Connector into Catwalk for B. Mid control halves CT rotations.

02
Plant default, stall the retake

The site-side default box is the safest plant; two players hold Jungle/Connector angles and the third stalls with molly and flashes. Retakes from CT side are line-up heavy, so trading space for time wins rounds.

03
Utility over raw rifles

Even in full buys, two smokes plus one flash per player beat a fifth rifle. On anti-eco, stack close-range angles in Palace/B Apps and avoid long Mid duels.

Pro Side Lean
CT53.8%
T46.2%

Sample: 970 pro rounds (csdb/PandaScore, to 2026-09) · source csdb.gg / ConsolePCGaming

Mildly CT-sided; the most-picked map at 2025 Budapest Major level.

Meta Weapons Here

AWP holds the Window/Jungle corridor; AK/M4 anchor every lane; the UMP is a classic anti-eco mid staller.

Lineups

Mirage Classic Lineups

Smoke Jungle smoke mid
From
T Spawn, inside the spawn box (setpos 1422.96 -367.96 -103.96; setang -35.5 -148.9)
Method
Jumpthrow
Lands
Front of Jungle, blocking Connector/Window sight
Smoke CT (Ticket) smoke mid
From
By the chain-link fence at T Spawn
Method
Jumpthrow
Lands
Just in front of CT spawn
Smoke Palace stairs smoke A
From
First step leading up to the T Roof
Method
Standing
Lands
Stairs + Sandwich corridor
Smoke B Window smoke B
From
Corner by the house in Back Alley
Method
Jumpthrow
Lands
Over the B window
Flash Palace exit pop-flash A
From
Inside Palace near the exit
Method
Low toss
Lands
Airbursts over the wall as CT peek
Molotov Under-Palace molotov A
From
On the CT-to-A stairs
Method
Standing
Lands
Corner beneath the palace balcony

Lineups compiled from public lineup sites with sources — re-verify in-game; grenade trajectories can shift with patches.

Callouts

Mirage Callout Map

Mirage callout map
100%
Scroll / double-click to zoom · drag to pan
Click any marker to see its callout name and description. Green = Site A, blue = Site B, purple = Site C, red = generic. Scroll or double-click to zoom into detailed areas, then drag to pan — markers stay crisp and clickable.

Note: coordinates for community callout names (Donut, Tomb, etc.) are approximate; official area callouts (A/B sites, CT/T spawn, etc.) use exact in-game data.

All Callouts

Callout List

A Ramp

Main route into A site

A Site

A bomb plant area

Default box behind the site wall is the standard plant

A Short

Short route to A from mid

Palace

Connector exit tunnel into A site; the A-split must-hold

Grab it off a Connector smoke and it opens A

Connector

Elevated passage linking Mid, Short and Palace

One flash lets the whole team swing

Mid

Center control lane

Window

Window holding mid

The first smoke of every pistol round

Jungle

Mid-side AWP/rifle control nook toward CT

One-way smokes are meta here

Catwalk

The B-side mid corridor (a.k.a. Goose) toward Short

B Apps

B apartments entrance

Market

Apartment exit room onto B site; key clear for B executes

B Site

B bomb plant area

Underpass

Tunnel from Mid toward B Short

CT Spawn

Counter-Terrorist spawn

Map Mechanics

Unique Mechanics

Three-lane structureMid jump peek
FAQ

Mirage Map FAQ