Mirage
The classic three-lane map (A Apps / Mid / B Apartments); whoever controls Mid decides the round. Window smoke plus a one-way Jungle smoke is the standard mid takeover, a ~1:20 Connector rotate paired with Apps pressure wins A splits, and A executes ride Ramp flashes behind Palace.
The classic three-lane map (A Apps / Mid / B Apartments); whoever controls Mid decides the round. Window smoke plus a one-way Jungle smoke is the standard mid takeover, a ~1:20 Connector rotate paired with Apps pressure wins A splits, and A executes ride Ramp flashes behind Palace.
Window and Archer give strong Mid defense; share Palace info between Jungle/Connector holders, hold Tetris/Default crossfires on A, and divide Market/Apps duties on B with a plant-zone molly. Balance your A and B setups.
Key Tactics on Mirage
Smoke Window, one-way Jungle, then commit to A via Ramp+Palace or rotate through Connector into Catwalk for B. Mid control halves CT rotations.
The site-side default box is the safest plant; two players hold Jungle/Connector angles and the third stalls with molly and flashes. Retakes from CT side are line-up heavy, so trading space for time wins rounds.
Even in full buys, two smokes plus one flash per player beat a fifth rifle. On anti-eco, stack close-range angles in Palace/B Apps and avoid long Mid duels.
Sample: 970 pro rounds (csdb/PandaScore, to 2026-09) · source csdb.gg / ConsolePCGaming
Mildly CT-sided; the most-picked map at 2025 Budapest Major level.
Mirage Classic Lineups
- From
- T Spawn, inside the spawn box (setpos 1422.96 -367.96 -103.96; setang -35.5 -148.9)
- Method
- Jumpthrow
- Lands
- Front of Jungle, blocking Connector/Window sight
- From
- By the chain-link fence at T Spawn
- Method
- Jumpthrow
- Lands
- Just in front of CT spawn
- From
- First step leading up to the T Roof
- Method
- Standing
- Lands
- Stairs + Sandwich corridor
- From
- Corner by the house in Back Alley
- Method
- Jumpthrow
- Lands
- Over the B window
- From
- Inside Palace near the exit
- Method
- Low toss
- Lands
- Airbursts over the wall as CT peek
- From
- On the CT-to-A stairs
- Method
- Standing
- Lands
- Corner beneath the palace balcony
Lineups compiled from public lineup sites with sources — re-verify in-game; grenade trajectories can shift with patches.
Mirage Callout Map

Note: coordinates for community callout names (Donut, Tomb, etc.) are approximate; official area callouts (A/B sites, CT/T spawn, etc.) use exact in-game data.
Callout List
Main route into A site
A bomb plant area
Default box behind the site wall is the standard plant
Short route to A from mid
Connector exit tunnel into A site; the A-split must-hold
Grab it off a Connector smoke and it opens A
Elevated passage linking Mid, Short and Palace
One flash lets the whole team swing
Center control lane
Window holding mid
The first smoke of every pistol round
Mid-side AWP/rifle control nook toward CT
One-way smokes are meta here
The B-side mid corridor (a.k.a. Goose) toward Short
B apartments entrance
Apartment exit room onto B site; key clear for B executes
B bomb plant area
Tunnel from Mid toward B Short
Counter-Terrorist spawn