Cache
Three-lane industrial map with one decision axis: win Mid/Garage, then split B via Vents/Checkers or hit A with Main + Squeaky. The 2026 remake promotes community names to official signs, and the Aug patch removed the Outside A boost, shifting balance slightly CT.
Three-lane industrial map with one decision axis: win Mid/Garage, then split B via Vents/Checkers or hit A with Main + Squeaky. The 2026 remake promotes community names to official signs, and the Aug patch removed the Outside A boost, shifting balance slightly CT.
2-1-2 with an aggressive Outside A AWP: it got stronger when the boost was deleted. Smoke mid crossings, block the B tunnels exit, and remember Heaven/Hell — holding the wooden platform above B wins the map’s gunfights.
Key Tactics on Cache
Two players secure Garage/Mid Boost, three flow Vents → Checkers into B (the FaZe vs Spirit BLAST finals pattern). Default A: Main pressure + Heaven smoke + CT smoke + plant-zone molly.
Cache carries the lowest utility damage per round in the pool (~76): fights are duel-heavy, so buy armor before the third smoke and stack entry frags.
Force-buys run SMG/burst-pistol + 3-4 flashes into one tunnel exit (the Astralis B-rush and BIG fast-A anti-eco patterns). One coordinated entry beats two scattered ones.
Sample: 128 rounds (csdb; back <2 months) · source csdb.gg / OFFLANE
Small sample and conflicting sources — treat as balanced, tilting CT after the August 3-4 map patch.
Cache Classic Lineups
- From
- Edge of the raised platform at T Spawn (setpos 3308 344 1680; setang -8.2 -175.0)
- Method
- Run-up jump
- Lands
- Connector entrance — reference: mid-upper of the green window panel
- From
- Sun Room (setpos 688 -1450 1676; setang -26.9 153.5)
- Method
- Jumpthrow
- Lands
- CT lane center (sources disagree: jump-left vs charged run-up)
- From
- Beside CT Spawn (setpos -1743 -246 1678; setang -27.1 42.5)
- Method
- Walk throw
- Lands
- Inside the A Main doors
- From
- Same garage-exit cover (right setpos 1714 196 1676; left 1714 308 1676)
- Method
- Standing
- Lands
- Both mid lanes
- From
- Sun Room (setpos 945 -1450 1769; setang 9.2 171.0)
- Method
- Jumpthrow
- Lands
- Headshot corner / back-site variant
- From
- Garage exit side (setpos -441 -25 1728; setang -16.8 27.5)
- Method
- Bounce
- Lands
- Instant airburst at the mid/Z corner
Note: Cache was re-tuned on 2026-08-03 (Outside A boost removed) — re-verify these lineups in-game before trusting them.
Cache Callout Map

Note: coordinates for community callout names (Donut, Tomb, etc.) are approximate; official area callouts (A/B sites, CT/T spawn, etc.) use exact in-game data.
Callout List
Wide frontal corridor into A (Lockers angle inside)
The blue-noisy-door second A entrance (A Halls)
Sound is a built-in timer
A bomb plant area (Quad / Forklift / NBK corners)
Big warehouse between T spawn and Mid; climbable Red container
The map’s central axis; the roof-sniper boost (Outside A boost was deleted in the Aug patch)
CT AWP box beside the mid connector
Room bridging mid and CT lanes for retakes
Duct system from Mid into Checkers — the B split route
Checkered-floor hub feeding B Main
The wooden platform above B — defense’s strongest angle (ground below = Hell)
B bomb plant area
Counter-Terrorist spawn lane (official name CT Lane)
Terrorist spawn