Active Duty B · Tier 2 sites Difficulty 3/5 Heaven/Hell two-tierRemade signage & promoted callouts

Cache

Three-lane industrial map with one decision axis: win Mid/Garage, then split B via Vents/Checkers or hit A with Main + Squeaky. The 2026 remake promotes community names to official signs, and the Aug patch removed the Outside A boost, shifting balance slightly CT.

Data verified 2026-09-05
Cache schematic
Attack

Three-lane industrial map with one decision axis: win Mid/Garage, then split B via Vents/Checkers or hit A with Main + Squeaky. The 2026 remake promotes community names to official signs, and the Aug patch removed the Outside A boost, shifting balance slightly CT.

Defense

2-1-2 with an aggressive Outside A AWP: it got stronger when the boost was deleted. Smoke mid crossings, block the B tunnels exit, and remember Heaven/Hell — holding the wooden platform above B wins the map’s gunfights.

Map Tactics

Key Tactics on Cache

01
Mid, then the B split

Two players secure Garage/Mid Boost, three flow Vents → Checkers into B (the FaZe vs Spirit BLAST finals pattern). Default A: Main pressure + Heaven smoke + CT smoke + plant-zone molly.

02
Aim beats utility here

Cache carries the lowest utility damage per round in the pool (~76): fights are duel-heavy, so buy armor before the third smoke and stack entry frags.

03
Flash-stack a single entry

Force-buys run SMG/burst-pistol + 3-4 flashes into one tunnel exit (the Astralis B-rush and BIG fast-A anti-eco patterns). One coordinated entry beats two scattered ones.

Pro Side Lean
CT51.3%
T52.9%

Sample: 128 rounds (csdb; back <2 months) · source csdb.gg / OFFLANE

Small sample and conflicting sources — treat as balanced, tilting CT after the August 3-4 map patch.

Meta Weapons Here

Rifle-dominant balanced map (49.6% HS rate); AWP camps Sandbags/Heaven/Outside A, SMGs run the flash-rush ecos.

Lineups

Cache Classic Lineups

Smoke T Spawn→Connector mid smoke mid
From
Edge of the raised platform at T Spawn (setpos 3308 344 1680; setang -8.2 -175.0)
Method
Run-up jump
Lands
Connector entrance — reference: mid-upper of the green window panel
Smoke Sun Room→CT smoke B
From
Sun Room (setpos 688 -1450 1676; setang -26.9 153.5)
Method
Jumpthrow
Lands
CT lane center (sources disagree: jump-left vs charged run-up)
Smoke CT Spawn delayed A Main smoke A
From
Beside CT Spawn (setpos -1743 -246 1678; setang -27.1 42.5)
Method
Walk throw
Lands
Inside the A Main doors
Smoke Garage left/right mid pair mid
From
Same garage-exit cover (right setpos 1714 196 1676; left 1714 308 1676)
Method
Standing
Lands
Both mid lanes
Molotov Sun Room→Headshot clear molly B
From
Sun Room (setpos 945 -1450 1769; setang 9.2 171.0)
Method
Jumpthrow
Lands
Headshot corner / back-site variant
Flash Garage mid bounce flash mid
From
Garage exit side (setpos -441 -25 1728; setang -16.8 27.5)
Method
Bounce
Lands
Instant airburst at the mid/Z corner

Note: Cache was re-tuned on 2026-08-03 (Outside A boost removed) — re-verify these lineups in-game before trusting them.

Callouts

Cache Callout Map

Cache callout map
100%
Scroll / double-click to zoom · drag to pan
Click any marker to see its callout name and description. Green = Site A, blue = Site B, purple = Site C, red = generic. Scroll or double-click to zoom into detailed areas, then drag to pan — markers stay crisp and clickable.

Note: coordinates for community callout names (Donut, Tomb, etc.) are approximate; official area callouts (A/B sites, CT/T spawn, etc.) use exact in-game data.

All Callouts

Callout List

A Main

Wide frontal corridor into A (Lockers angle inside)

Squeaky

The blue-noisy-door second A entrance (A Halls)

Sound is a built-in timer

A Site

A bomb plant area (Quad / Forklift / NBK corners)

Garage

Big warehouse between T spawn and Mid; climbable Red container

Mid / Boost

The map’s central axis; the roof-sniper boost (Outside A boost was deleted in the Aug patch)

Sandbags / White Box

CT AWP box beside the mid connector

Connector

Room bridging mid and CT lanes for retakes

Vents

Duct system from Mid into Checkers — the B split route

Checkers

Checkered-floor hub feeding B Main

Heaven

The wooden platform above B — defense’s strongest angle (ground below = Hell)

B Site

B bomb plant area

CT Spawn (CT Halls)

Counter-Terrorist spawn lane (official name CT Lane)

T Spawn

Terrorist spawn

Map Mechanics

Unique Mechanics

Heaven/Hell two-tierRemade signage & promoted callouts
FAQ

Cache Map FAQ