Active Duty B · Tier 2 sites Difficulty 3.5/5 Canal water soundBridge overhead lane

Anubis

T-sided by design (the only clearly T-favored active map): pressure Bridge/Top Mid to split CT forces, then convert into A split or the mandatory two-way B hit (Ruins + E Box together). The Canal’s splash sounds sell fakes.

Data verified 2026-09-05
Anubis schematic
Attack

T-sided by design (the only clearly T-favored active map): pressure Bridge/Top Mid to split CT forces, then convert into A split or the mandatory two-way B hit (Ruins + E Box together). The Canal’s splash sounds sell fakes.

Defense

Delay first, rotate second: A1–B1–Mid2–free 1 with molotovs slowing pushes, smokes isolating Heaven and the Connector sightlines. Retake stacked with utility; never chase an enemy away from the bomb.

Map Tactics

Key Tactics on Anubis

01
Force the two-choice

Mid/Bridge presence freezes CT rotations, then commit 3-2 into either site. Single-lane B hits die in Gate/Pillar crossfires — always take Ruins and E Box at once.

02
Economy of noise

Water fakes cost nothing: two players wade the Canal, four hold timing. Anubis rewards synchronized utility over individual peeks.

03
SMG rushes pay here

T MAC-10/Tec-9 forces exploit the short double-door angles; CT eco hoards molotovs for the retake — «three stacked retakers beat three solo dry pushes».

Pro Side Lean
CT46.5%
T53.5%

Sample: 406 rounds (csdb) + 2,405 baseline (Abios) · source csdb.gg / Abios

The most T-sided map in the pool; Premier ladder shows up to ~60% T.

Meta Weapons Here

AK-47 dominates; the AWP owns Bridge/Canal/B Long sightlines; close E-Box/Gate duels lift MP9 and HE value.

Lineups

Anubis Classic Lineups

Smoke A Main smoke (T first) A
From
Upper platform by the chairs on the T side
Method
Jumpthrow
Lands
A Main corridor mouth
Smoke B window smoke B
From
Left corner of the rightmost T Spawn doorway
Method
Jumpthrow
Lands
B site window
Smoke CT→B retake cut smoke B
From
Corner by the rubble outside B
Method
Crouch
Lands
CT spawn→B entrance lane
Smoke Canal waterline smoke (CT) mid
From
Mid of the Bridge against the canal-side rail
Method
Standing
Lands
Center of the Canal path
Flash Bridge clear flash from ruins mid
From
Edge of the Ruins stairs
Method
Jumpthrow
Lands
Airburst over the bridge mouth
Molotov A Main defensive molotov (CT) A
From
Left of the Palace doorway, shoulder on the frame
Method
Standing
Lands
A Main entry corridor

Lineups compiled from public lineup sites with sources — re-verify in-game; grenade trajectories can shift with patches.

Callouts

Anubis Callout Map

Anubis callout map
100%
Scroll / double-click to zoom · drag to pan
Click any marker to see its callout name and description. Green = Site A, blue = Site B, purple = Site C, red = generic. Scroll or double-click to zoom into detailed areas, then drag to pan — markers stay crisp and clickable.

Note: coordinates for community callout names (Donut, Tomb, etc.) are approximate; official area callouts (A/B sites, CT/T spawn, etc.) use exact in-game data.

All Callouts

Callout List

A Main

A’s frontal corridor — solo entry never plants

A Site

A bomb plant area

Heaven (A)

CT platform overlooking A and Main — smoke before entering

Palace / A Apps

CT hall linking B site and mid with the sniping window

Bridge

Mid overpass across the Canal — pressure both sites from here

Water / Canal

Low waterline route; footsteps here are loud by design

Splash = free bait

Mid Doors

The central double-door choke into mid

Ruins / B Long

T-spawn ruins corridor into B

E Box / Connector

Enclosed connector into B’s flank — pairs with B Long

Gate

B’s arched main entrance; default plant opposite it

B Site

B bomb plant area

CT Spawn

Counter-Terrorist spawn

T Spawn

Terrorist spawn

Map Mechanics

Unique Mechanics

Canal water soundBridge overhead lane
FAQ

Anubis Map FAQ