Active Duty S · Tier 2 sites Difficulty 2/5 Long duels on A LongAWP duel at Mid

Dust II

The most straightforward rifle map, with three attack axes (A Long / B Tunnels / Mid Doors) at a very fast tempo. T Spawn spam with a Long-corner smoke and pop flashes decides A, or double Xbox/Doors smokes control Mid to lower-tunnel B splits.

Data verified 2026-09-05
Dust II schematic
Attack

The most straightforward rifle map, with three attack axes (A Long / B Tunnels / Mid Doors) at a very fast tempo. T Spawn spam with a Long-corner smoke and pop flashes decides A, or double Xbox/Doors smokes control Mid to lower-tunnel B splits.

Defense

Watching A Platform and B Tunnels is key; AWP duels at Mid Doors are common. Hold passive angles, call contact early, and leave one kit-carrier on rotations — save rounds are normal even in finals here.

Map Tactics

Key Tactics on Dust II

01
Long with flashes, tunnel with doubles

Corner smoke + pop flashes take Long to Pit; otherwise Xbox and Door smokes let you hit Lower Tunnels for a B split. Commit early — Dust II punishes hesitation.

02
Ride the post-plant boxes

Plant default or Long-side, then use the crates and the Pit for wide crossfires. CT retakes on A funnel through Catwalk/Backdoor, so two players trading well close the site.

03
Save is honorable here

Loss streaks on Dust II end at 4-5 ecos; save before halftime, on match point, or with a numbers disadvantage. Forces: SMG rush B tunnels or one Deagle holder on Long.

Pro Side Lean
CT51%
T49%

Sample: 1,068 pro rounds (ConsolePCGaming) · source ConsolePCGaming / SkinsMetric

The most balanced map in the pool; top pick at Budapest Major with 31 appearances.

Meta Weapons Here

The AWP carries Dust II harder than any other map; the Deagle stalls Long picks and the SG553 is the underrated mid-budget rifle.

Lineups

Dust II Classic Lineups

Smoke A Long corner smoke A
From
T Spawn near the left Long wall (setpos -501 -661 185; setang -21.5 49.3)
Method
Jumpthrow
Lands
Long corner
Smoke CT spawn smoke from connector A
From
At the blue barrel in Connector (setpos 516 984 64)
Method
Standing
Lands
CT spawn exit
Smoke B tunnels window smoke B
From
Right side of T Spawn (setpos -1044 -1060 192)
Method
Walk throw
Lands
Window above the B tunnels
Smoke Mid doors smoke mid
From
T Spawn (setpos -452 -660 175)
Method
Jumpthrow
Lands
Double doors
Flash A short pop flash A
From
Lower tunnels (setpos -522 1382 -48)
Method
Jumpthrow
Lands
Airburst at the short corner
Molotov A site plant-spot molotov A
From
A short T-side (setpos 359 1844 159)
Method
Walk throw
Lands
Goose/default plant box

Lineups compiled from public lineup sites with sources — re-verify in-game; grenade trajectories can shift with patches.

Callouts

Dust II Callout Map

Dust II callout map
100%
Scroll / double-click to zoom · drag to pan
Click any marker to see its callout name and description. Green = Site A, blue = Site B, purple = Site C, red = generic. Scroll or double-click to zoom into detailed areas, then drag to pan — markers stay crisp and clickable.

Note: coordinates for community callout names (Donut, Tomb, etc.) are approximate; official area callouts (A/B sites, CT/T spawn, etc.) use exact in-game data.

All Callouts

Callout List

A Long

Long A corridor

Long Doors

T-side doors opening into A Long — the timing signal

A Platform

High ground on A

Catwalk (Goose)

Elevated walkway behind A site linking CT rotations

Retake spawn angle

A Cross / Short

Cross lane between site and Backdoor

Backdoor

T-side back entrance to A site

A Pit

Sunken double-crate spot for post-plant holds

A Site

A bomb plant area

Mid / Top Mid

Upper mid corridor behind the doors

Mid Doors

The double doors choke — AWP central

Double-smoke before crossing

B Tunnels (Lower)

Tunnels to B

Upper Tunnels

Upper tunnel lane toward Mid cross

B Doors

T-side exit into the tunnel complex

B Site

B bomb plant area

CT Spawn

Counter-Terrorist spawn

Map Mechanics

Unique Mechanics

Long duels on A LongAWP duel at Mid
FAQ

Dust II Map FAQ