Dust II
The most straightforward rifle map, with three attack axes (A Long / B Tunnels / Mid Doors) at a very fast tempo. T Spawn spam with a Long-corner smoke and pop flashes decides A, or double Xbox/Doors smokes control Mid to lower-tunnel B splits.
The most straightforward rifle map, with three attack axes (A Long / B Tunnels / Mid Doors) at a very fast tempo. T Spawn spam with a Long-corner smoke and pop flashes decides A, or double Xbox/Doors smokes control Mid to lower-tunnel B splits.
Watching A Platform and B Tunnels is key; AWP duels at Mid Doors are common. Hold passive angles, call contact early, and leave one kit-carrier on rotations — save rounds are normal even in finals here.
Key Tactics on Dust II
Corner smoke + pop flashes take Long to Pit; otherwise Xbox and Door smokes let you hit Lower Tunnels for a B split. Commit early — Dust II punishes hesitation.
Plant default or Long-side, then use the crates and the Pit for wide crossfires. CT retakes on A funnel through Catwalk/Backdoor, so two players trading well close the site.
Loss streaks on Dust II end at 4-5 ecos; save before halftime, on match point, or with a numbers disadvantage. Forces: SMG rush B tunnels or one Deagle holder on Long.
Sample: 1,068 pro rounds (ConsolePCGaming) · source ConsolePCGaming / SkinsMetric
The most balanced map in the pool; top pick at Budapest Major with 31 appearances.
The AWP carries Dust II harder than any other map; the Deagle stalls Long picks and the SG553 is the underrated mid-budget rifle.
Dust II Classic Lineups
- From
- T Spawn near the left Long wall (setpos -501 -661 185; setang -21.5 49.3)
- Method
- Jumpthrow
- Lands
- Long corner
- From
- At the blue barrel in Connector (setpos 516 984 64)
- Method
- Standing
- Lands
- CT spawn exit
- From
- Right side of T Spawn (setpos -1044 -1060 192)
- Method
- Walk throw
- Lands
- Window above the B tunnels
- From
- T Spawn (setpos -452 -660 175)
- Method
- Jumpthrow
- Lands
- Double doors
- From
- Lower tunnels (setpos -522 1382 -48)
- Method
- Jumpthrow
- Lands
- Airburst at the short corner
- From
- A short T-side (setpos 359 1844 159)
- Method
- Walk throw
- Lands
- Goose/default plant box
Lineups compiled from public lineup sites with sources — re-verify in-game; grenade trajectories can shift with patches.
Dust II Callout Map

Note: coordinates for community callout names (Donut, Tomb, etc.) are approximate; official area callouts (A/B sites, CT/T spawn, etc.) use exact in-game data.
Callout List
Long A corridor
T-side doors opening into A Long — the timing signal
High ground on A
Elevated walkway behind A site linking CT rotations
Retake spawn angle
Cross lane between site and Backdoor
T-side back entrance to A site
Sunken double-crate spot for post-plant holds
A bomb plant area
Upper mid corridor behind the doors
The double doors choke — AWP central
Double-smoke before crossing
Tunnels to B
Upper tunnel lane toward Mid cross
T-side exit into the tunnel complex
B bomb plant area
Counter-Terrorist spawn